Wednesday 20 February 2013

God of War: Chains of Olympus[PSP]



God of War: Chains of Olympus is a third person action-adventure video game developed by Ready at Dawn and Santa Monica Studio, and published by Sony Computer Entertainment (SCE). It was first released for the PlayStation Portable (PSP) handheld video game console on March 4, 2008. The game is the fourth installment in the God of War series, the second chronologically, and a prequel to the original God of War. It is loosely based on Greek mythology, and is set in Ancient Greece with vengeance as its central motif. The player controls Kratos, a Spartan warrior who serves the Olympian Gods. Kratos is guided by the goddess Athena, who instructs him to find the Sun God Helios, as the Dream God Morpheus has caused many of the gods to slumber in Helios' absence. With the power of the sun, Morpheus and Persephone, the Queen of the Underworld, with the aid of the Titan Atlas, intend to destroy the Pillar of the World and in turn Olympus. Eventually locating the Pillar, Kratos chains Atlas to it, kills Persephone, and saves Helios, which returns the sun to the sky, causing Morpheus to retreat.
The gameplay of Chains of Olympus is very similar to that of its predecessors. It focuses on combo-based combat, achieved through the player's main weapon—the Blades of Chaos—and secondary weapons acquired later. The game features quick time events that require the player to complete various game controller actions in a timed sequence to defeat stronger enemies and bosses. The player can use up to three magical attacks as alternative combat options. The game also features puzzles and platforming elements.

Gameplay

The gameplay of God of War: Chains of Olympus resembles the previous installments. It is a third-person single player video game viewed from a fixed camera perspective. The player controls the character Kratos in combo-based combat, platforming, and puzzle game elements. Kratos is guided through various environments while fighting enemies, who come mostly from Greek mythology, such as Gorgons. Some enemies were created specifically for the game, such as the beasts and shades of Morpheus. Platforming elements require the player to climb walls, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, but others are more complex, such as finding several items across different areas of the game to unlock one door.
Kratos' main weapon is the Blades of Chaos: a pair of blades attached to chains that are wrapped around Kratos' wrists. The blades can be swung around to attack enemies. As the game progresses, Kratos acquires new weapons—the Sun Shield and Gauntlet of Zeus—offering alternative combat options. Kratos also learns magical abilities, including the Efreet, the Light of Dawn, and Charon's Wrath, giving him a variety of ways to attack and kill enemies. He acquires the relic Triton's Lance—similar to Poseidon's Trident in God of War— which allows him to breathe underwater; a necessary ability as parts of the game require long periods of time there.
The player finds chests containing orbs colored green, blue, or red. Green orbs replenish the player's health, blue orbs replenish magic allowing further usage, and red orbs provide experience for upgrading weapons and magic—making new and more powerful attacks available] The player also collects red orbs by killing foes and destroying certain inanimate objects. As in the previous games, the player can also find Gorgon Eyes and Phoenix Feathers in plain, neutrally colored chests. The Eyes and Feathers increase the length of the health and magic meters, respectively; finding fifteen of an item maximizes a meter and thus, the player's power.
In combat, a quick time event (QTE) feature, also called context sensitive attacks, is initiated when the player has weakened a strong foe. The player performs a sequence of actions on the game controller shortly after an image of its circle button appears as an on-screen prompt. This allows for limited control of Kratos during a QTE cinematic sequence, which, if successful, ends the battle; failure usually results in damage to the protagonist. Similar in function is the quick-time sex mini-game—returning from previous installments—in the form of an encounter with two women. As in the previous games, a challenge mode—the Challenge of Hades (five trials)—which requires players to complete a series of specific tasks (e.g. Burn 50 soldiers with the Efreet), is included, and is unlocked by completing the game. The player may unlock bonus costumes for Kratos, behind-the-scenes videos, and art galleries from the game's development as rewards. Completion of each difficulty level unlocks additional rewards.



NOTE: THIS IS A TORRENT FILE YOU MUST HAVE uTORRENT INSTALLED  IN YOUR SYSTEM.






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